All manner of scifi/fantasy/nerdness: Roleplaying, comic books, .... okay, so mainly just RPGs & comic books. And Dr. Who. And Firefly. And comic books. And role-playing games. And Community. And Buffy the Vampire Slayer. And comic books. And RPGs. And Avengers. And RPGS. And whatever else amuses me today...
So I wanted to do something special for my 3000th post, and that previous story gave me an idea. You can find a lot more nerd goofiness & ranting than positive, encouraging stories. I’m just as guilty of this anybody else, so I’d like to compile a list of encouraging thoughts and stories highlighting some of the inspirational parts of our hobby.
If you would like to contribute, feel free to either reblog this with your story, or simply tag it “Why We Game” and I’ll be tracking it.
Before we begin for those of you who do not know what Dungeons and Dragons is, let me tell the basic idea: Its like playing imagination as a kid however there a few rules, that you will never remember except that one guy who knows them by heart will remind you, and you use cool die to determine if what you decided to do will actually do anything.
I haven’t played a lot of table top games and that’s something I’m trying to remedy myself but that’s another story. We are here as to why we play games like D&D or Pathfinder or what ever suites your fancy (or pocket book).
I am a very ill person. Simple as that. My doctors and I aren’t too sure what’s wrong with me. One says it’s my body another says it’s my brain. Who to believe, or a better question: Who to pay more to invest in a “solution”? It’s expensive and it’s tiring, I don’t know how much more I really want to deal with it but there are days sometimes worse than others and on those days, I wouldn’t wish the pain on anyone. The days where I can’t move or motivate myself to grin and bear it, where my loved ones can do nothing but wait until this day passes. Where the term “useless” needs a new definition because that is still more than
Apparently, this guy tracked down a completely unreleased, black and white director’s cut of the Dark Crystal, then spent the past two years synching its audio up with the theatrical cut and splicing in the missing scenes.
This is the version Jim Henson originally submitted, it has never been available to the public until this very month. It is darker, subtler and has significantly less dialog, with no narration, no internal monologues, very little exposition and some entirely different voices, including a completely inhuman, intentionally untranslated language for the majority of Skeksis dialog. We were never meant to understand most of what they were saying.
The version we’re all more familiar with was subjected to a great deal of last-minute re-dubbing, specifically to make it lighter and more child-friendly.This is The DARK Dark Crystal.
*Wizard rolls natural 20 on a spell*
DM: As well as casting the spell your wand flies out of you hand and sticks in the goblin’s eye. You do an extra d6 damage.
Wizard: (on his next turn) I grab hold of the wand, can I pull it out?
DM: Roll strength.
*Rolls a 2*
Wizard: Okay, I cast my spell directly into the goblin’s skull.
*Rolls natural 20*