Male Gaze: Women in Boxes


Female characters are designed to appeal to different tastes of their male viewership; whether a man likes his women strong and independent (but soft and needy on the inside,) inappropriately childlike and doe-eyed, or someone he loves to hate, there is a girl to meet every male viewer’s taste.

It is no surprise that these same archetypes are clearly and directly seen in RPGs everywhere. Most female character types are only there to fill a certain niche in a male character’s personality – they exist only in relation to that male character. Whether that’s his kid sister, his next door neighbor, his dead love interest, his new love interest, or his kidnapped love interest, female characters can have no agency while trapped in niches.

I’m not talking strictly about female characters and their specific plot role in the story, although that’s part of it – I am talking about their personalities. There are many different ways to break down these categories of character, and I could easily narrow them down into subcategories (and people have, if you look more into the issue yourself) but I would like to broaden them into just three categories for the purpose of this discussion – the 180 Degrees Girl, the Stubborn Bad Girl, and the Uncomfortably Cute Girl.


Well, i really have my dog tattooed on me

*got this tattoo back in december for my birthday*





Want to make your DM’s day? Drink the unidentified potion. 

As a DM, I wholeheartedly agree.

Yep, as a DM I’d say;

drink the unidentified potion which makes sounds like warnings when it bubbles,

trust the strange person with a laugh that sounds like rain on a tin roof,

don’t question why your employer uses phrases you’ve never encountered,

be unspecific with your wishes when faced with a genie who smiles too broadly,

follow that noise in the night that makes your hair stand on end and makes the air smell like freshly cut grass,

take the sword that shines just a little too keenly from the statue proffering it,

ignore the corridor which looks like it’s been swept clean floor, walls, and ceiling

What’s the worst that could happen?

the worst that could happen is a hell of an adventure


I know it’s metagaming, but every now and then I have to stand up from behind my GM and screen and remind my players “Look, I’m not ACTUALLY trying to kill you.”

If I wanted to kill you, you’d be dead. Yes, there are three doors in front of you.  Sure, you should check them out and do your due diligence to choose the “right” one.  But picking the wrong one isn’t going to release the tarrasque and his black dragon girlfriend to eat you all, unless you’re at-level and/or have enough magical treasure to handle that sort of thing.  

I’m not saying you should trust us.  Just have a little bit of faith.




During the scene when Mulan decides to go to war instead of her father, she decides to do it while sitting on the foot of the Great Stone Dragon. The image of the dragon looking over Mulan is repeated several times throughout the sequence, and the bolts of lightning strike at significant times whenever the dragon is in sight. When Mulan takes her father’s scroll and when she is praying to her ancestors, the Great Stone Dragon can be seen. It is also engraved on the sword Mulan uses to cut her hair and the handles of the wardrobe containing the armor are in the shape of the dragon’s head. The dragon’s eyes glowing in the temple symbolizes Mulan’s role as protector of her family awakening, instead of the actual dragon.

The reason Mushu couldn’t wake the dragon is because the dragon was no longer there. Mulan is implied to be the Great Dragon that protects her family.



Hullabaloo Steampunk animated film



Hullabaloo is a 2D (hand-drawn) animated steampunk film that hopes to help preserve the dying art of 2D animation; and by supporting this project, you get to help save 2D animation from an untimely demise. We want you to join us in making a short film that will showcase the world of Hullabaloo, which we can show to investors to fund a full length 2D feature. 2D animation is a beautiful but dying art form that the animation studios have all but abandoned. But if we can fund this film with your help, we will be able to show investors that people really do want to see a feature length animated steampunk film, allowing us to get the tremendous amount of funding needed to complete Hullabaloo as the full-length feature we believe you want to see.

In addition to helping save 2D animation, Hullabaloo aims to encourage girls to explore science and adventure. The film’s two protagonists are both young women and both scientists who use their intellect, wits, and courage to fight greed and corruption. We hope that Veronica Daring and her friend Jules will serve as positive role models for girls of all ages and encourage them to get excited about science, engineering, and sci-fi.

To learn more about what steampunk is, go here: Steampunk 101 

By helping us fund Hullabaloo, you get to help save 2D animation, you get to support a pro-girl and pro-science story, and you also get a boatload of cool stuff!


Let’s talk about Chaotic Neutral!

I have this really extremely pared down version of Alignment in my head where Good is selflessness and Evil is selfishness, Law is having a self defined ethos and Chaos is a conditional one. So, to me, a Chaotic Neutral character would be a person of about average self interest but will act more in the moment as the need arises. I know people who would fit this idea and they’re very passionate. It seems like this would make for a rather compelling character, with plenty of room for growth. Off the top of my head, with this rough framework, I could easily deal the themes of maturity, addiction, art, commitment, the need for adventure, trust. But, like, I’ve played D&D for more than a decade, and I played with a lot of good players, I’ve played with a lot of bad players. The thing that stands out is that Chaotic Neutral is the alignment people pick when they want to offensively portray a person with a mental illness or somebody who is just going to inevitably dick over the party by intentionally not thinking things through. Is this a thing that happens a lot with other groups?

Alignment is one of the major flaws of D&D in my opinion, and I really don’t have a good relationship with it, but a lot of people really like it, so I’d like to know what you have to say. How do you define Chaotic Neutral? What works about it, what doesn’t? Do you know of any memorable characters that didn’t just fall into the same stereotypes or random humor?

So this has been in my drafts folder since January.  I have one friend who plays nothing but chaotic neutral, or occasionally chaotic good.  But his characters never deteriorated into what you describe here.  If someone is consistently making decisions that screw over the party,that’s not neutral.  Especially if it results in some sort of gain for that player, that’s not chaotic neutral.

"Neutral" should not mean without purpose or direction  A character without motivation isn’t "neutral;" they’re lazy.