Want to make your DM’s day? Drink the unidentified potion. 

As a DM, I wholeheartedly agree.

Yep, as a DM I’d say;

drink the unidentified potion which makes sounds like warnings when it bubbles,

trust the strange person with a laugh that sounds like rain on a tin roof,

don’t question why your employer uses phrases you’ve never encountered,

be unspecific with your wishes when faced with a genie who smiles too broadly,

follow that noise in the night that makes your hair stand on end and makes the air smell like freshly cut grass,

take the sword that shines just a little too keenly from the statue proffering it,

ignore the corridor which looks like it’s been swept clean floor, walls, and ceiling

What’s the worst that could happen?

the worst that could happen is a hell of an adventure


I know it’s metagaming, but every now and then I have to stand up from behind my GM and screen and remind my players “Look, I’m not ACTUALLY trying to kill you.”

If I wanted to kill you, you’d be dead. Yes, there are three doors in front of you.  Sure, you should check them out and do your due diligence to choose the “right” one.  But picking the wrong one isn’t going to release the tarrasque and his black dragon girlfriend to eat you all, unless you’re at-level and/or have enough magical treasure to handle that sort of thing.  

I’m not saying you should trust us.  Just have a little bit of faith.

RPG campaign evaluation

So many of you know that I’m a big fan of The Same Page Tool, which helps GMs and players evaluate their desires & expectations before starting a new campaign.  I’ve recommended it to every GM that runs a game in my Meetup group and it has worked wonders.

Now that several of the campaigns I’ve been in are ending though, I’m looking for something similar that lets the GM and players evaluate the game so that everyone can learn from the experience and do better the next time.  Specifically, I as a GM would like to know what my blindspots are & what I can do better.  Does anybody know of a similar survey/outline/questionnaire that I can use to be a better player and/or GM?


My boss plays DnD in the small group we run once a month, he plays a Bard. Today he was part of a bard competition at a festival and so I made him sing a song out loud to win with the other players as backup singers. He sang Evita - Don’t cry for me Argentina but replaced the town name with the fantasy town’s name. It is possibly the best DnD moment ever.


Here are some things I want to do in the near future:

1. Finish the world-building for my novel and start writing it in earnest.
2. Go to an amusement park.
3. Go on an adventure, much like the Goonies.
4. Run a new D&D campaign.
5. Start playing around with FL Studio again and try to make some music.

I am pretty sure all of these things can and should be accomplished at the same time with one really, really epicly awesome gaming session.




People trying to justify why their character is “Good” using moral relativism in D&D/PF piss me off.

So I’m looking at my recent posts and I’m not sure why I’m tagged in this?  Am I getting called out for something I posted, or are you just looking for solidarity?  What’s the context here?


When talking alignment, I have a pretty narrow range of what I consider allowable “good” behavior, but my views on the “lawful” part are a bit more generous.

I got a guy, who is the GM for my main PF group, that has said that “enhanced interrogation” does not violate CG, and that were I push for a very strict objective view of what is “Good” and “Evil” when I run PF he won’t play unless I gave him some bullshit 36 page paper explaining good.
I have half a mind to strip out alignment when I do run the Emerald Spire for my group and just let certain classes be horribly gutted. Or tell him to piss up a rope.

He’s 85% of the reason I tend to play LE or LN in PF.

Ah okay, thanks for the clarification.

Moral relativism is where I think a lot of people start to mis identify their character’s alignment.  For me and my games it’s important to recognize that alignment is an external mechanic of the game.  It’s very “meta,” in that the actual characters and game world aren’t arguing about “Lawful vs Chaotic” or “Good vs Neutral,” etc.  Sure, they have a concept of morality and the legal/justice systems of the world around them.  But characters shouldn’t be focused on ensuring they maintain their “Lawful Good” or “Chaotic Good” status.  That is a function of the player, not the character.

This is important because about 90% of “bad guys” think they are the good guys.  With the exception of a few sociopaths, most villains think their actions are justified and would not classify themselves as “evil.”  A character is not Evil because they are dedicated to an alignment.  They are evil because their worldview makes their individual needs, wants, desires, and perspective more important than the greater good of humanity (or whatever society they happen to be a member of).

You don’t need 36 pages to explain “good.”  This exactly why I keep throwing that “You’re a bad person and you should feel bad” image around whenever folks try to justify their Evil campaigns as being Not That Bad (TM).  If your methods and motives require OTHER people to make sacrifices and face hardships so YOU can triumph, then you definitely aren’t good.

While I can see someone trying to make the case for “Enhanced interrogation” being CG, there is an extremely narrow set of circumstances and techniques I can see anyone making with a straight face.  As a GM, I would have to look through the CG deity list and, if I can’t see the paragons of Hope, Luck, Freedom, Growth, Joy, Art, or Hunting being on board with it, there’s no way it’s Chaotic Good.