All manner of scifi/fantasy/nerdness: Roleplaying, comic books, .... okay, so mainly just RPGs & comic books. And Dr. Who. And Firefly. And comic books. And role-playing games. And Community. And Buffy the Vampire Slayer. And comic books. And RPGs. And Avengers. And RPGS. And whatever else amuses me today...
As I was asking the teenagers what sort of things they wanted to do, or what games they wanted to play, a bunch of them asked me if I would run a roleplaying game that night.
So now I have to decide on what systems to use and build some age-appropriate one-shots for church kids who may or may not have ever played an RPG before. Yay?
I really want a system like DnD 3.5 (or Pathfinder), but you start with more feats and talents so that characters can be a little bit crazier out of the gate.
It’s called level 5. I never start a campaign lower the level 5. I generally prefer level 10 characters if my players can come up with convincing backstories.
So, how high a lvl do you play to then?
However high you want. My most recent game started at level 5, we’ve been playing for 9 months and the players are around level 7/8. My current campaign should take them to level 10, but if I get a good idea for the next one we could go to level 15 or 20.
I am exhausted and trying to write essays, but I dropped a big bombshell on my D&D group today.
I will bask in the fallout. There are interesting times ahead.
DM: Okay, I have completely prepared for every possible path the players will choose.
Players: I'm sorry - did you mention a completely inconsequential object? We would like to use that in a way no logical person would to defeat someone we don't actually have anything against
How tonight’s DnD session started:
How tonight’s DnD session ended:
#the evil dm in me is laughing on the inside #screw it I’m laughing on the outside too #i was this close to a total party kill
…or some GMs.
In light of last night’s game, this seems incredibly relevant.
(They have forty days to stop a continent-specific apocalypse.)
My players have 3 and a half weeks to keep a planet from blowing up. I’ve got a Google calendar for the campaign and every time we get together I point to the date and remind them how far away they are from total Imperial domination.
(Just because “Return of the Jedi” ended one way, does not mean my campaign will end well.)