Cyber-Stuff Blog

tumblingjackoo:

Hey guys!

So I have this blog that is futuristic/sci-fi/cyberpunk/shadowrun themed, and its mainly for my own inspiration but if your into that kinda thing you should check it out

http://shadowruninsp.tumblr.com/

-Jack

Cyberpunk/shadowrun blog that’s safe for work?!?!  WHERE HAVE YOU BEEN ALL MY BLOGLIFE!!?!?!

I’m gonna punch the mage.

Our street samurai, after he ran out of ammo for his gun. The mage was at full health. (via outofcontextdnd)

clockworkgojira:

You know how sometimes you’re just like “hey I found this person that isn’t quite our enemy and just misunderstood and we should all hug and fight/commit crime together” and then they just start shooting at each other and it’s like C’MON GUYS. CARE BEARS DON’T SHOOT EACH OTHER.

Somehow this is going to end up being my fault, isn’t it.

This sounds like a scenario I can definitely relate to.

Netrunner/Deckers in Cyberpunk/Shadowrun Games

so-you-want-to-fight-dragons:

Fellow GMs! If you’ve ever run a Cyberpunk or Shadowrun game (which are the two I know have this problem), what do you do for the hacker part of the mission? From everyone I’ve heard, plus what I could read. It stops the game dead for the rest of everyone.

I’ve heard a few solutions:

1. NPC the Runner/Decker. Simplest measure, but to me rips out a pretty big part of any Cyberpunk (genre not game) inspired universe. 

2. Bounce between the hacker’s encounter in The Net (or whatever SR calls it) and a party encounter in realspace. This seems like a multitasking thing to me, I guess it could work, but you’d have to be on top of your game.

3. Make everyone a Runner. This one just strikes me as weird, it seems like it presents a limited range of missions. 

What I’m wondering, is if any of you cyberpunks out there have encountered this problem, and have a new solution, or a justification for one of the above. (I’m personally leaning towards 1.)

Reblog, leave an ask, or a message with your response! 

In every Shadowrun game I’ve ever been in, it’s always #2 (if I’m understanding #2 right).  During combat, the hacker/decker/netrunner is doing their thing while the rest of the runners are doing theirs.  The hacker goes on their initiative just like everybody else.  What the hacker is doing should impact the real-world though, so it shouldn’t feel too out-of-place… trying to take control of enemies’ targeting systems, disabling security protocols, redirecting automated defensive systems, jamming communications… there’s a lot a good decker can and should be doing during combat that directly impacts what everyone else is doing.

darkestgreen:

So I dreamed about Pokemon last night. A Lugia and a Tyranitar helping us complete a run in Shadowrun. Wat. My brain does weird things sometimes.

Your brain does awesome things.