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You know how sometimes you’re just like “hey I found this person that isn’t quite our enemy and just misunderstood and we should all hug and fight/commit crime together” and then they just start shooting at each other and it’s like C’MON GUYS. CARE BEARS DON’T SHOOT EACH OTHER.
Somehow this is going to end up being my fault, isn’t it.
This sounds like a scenario I can definitely relate to.
Fellow GMs! If you’ve ever run a Cyberpunk or Shadowrun game (which are the two I know have this problem), what do you do for the hacker part of the mission? From everyone I’ve heard, plus what I could read. It stops the game dead for the rest of everyone.
I’ve heard a few solutions:
1. NPC the Runner/Decker. Simplest measure, but to me rips out a pretty big part of any Cyberpunk (genre not game) inspired universe.
2. Bounce between the hacker’s encounter in The Net (or whatever SR calls it) and a party encounter in realspace. This seems like a multitasking thing to me, I guess it could work, but you’d have to be on top of your game.
3. Make everyone a Runner. This one just strikes me as weird, it seems like it presents a limited range of missions.
What I’m wondering, is if any of you cyberpunks out there have encountered this problem, and have a new solution, or a justification for one of the above. (I’m personally leaning towards 1.)
Reblog, leave an ask, or a message with your response!
In every Shadowrun game I’ve ever been in, it’s always #2 (if I’m understanding #2 right). During combat, the hacker/decker/netrunner is doing their thing while the rest of the runners are doing theirs. The hacker goes on their initiative just like everybody else. What the hacker is doing should impact the real-world though, so it shouldn’t feel too out-of-place… trying to take control of enemies’ targeting systems, disabling security protocols, redirecting automated defensive systems, jamming communications… there’s a lot a good decker can and should be doing during combat that directly impacts what everyone else is doing.
So I dreamed about Pokemon last night. A Lugia and a Tyranitar helping us complete a run in Shadowrun. Wat. My brain does weird things sometimes.
Your brain does awesome things.
technomancer “eco”-activists who oppose spam, garbage content and mismanagement of data as Matrix pollution
Sometimes I think about what it will be like when I go to a retirement home or a nursing home, and I think to myself “Will I still be able to GM then? Because I’m not really doing too much else with my days and it would be awesome to just have Mondays be Dungeons and Dragons, Tuesday is Shadowrun, Thursday is Savage Worlds: Solomon Kane, Friday is Star Wars RCR, and Saturday and Sunday we spend playing Munchkin and Settlers of Catan.
Biggest Regret (as a player):
My current Earthdawn character was supposed to be a meathead / meatshield, simple straightforward “I hit things” kind of guy. But somewhere along the way, I became as grumpy as the rest of the group. I really wish I’d started the character more friendly and concerned about others, as that group’s dynamics gradually became more and more antagonistic towards each other. I really wish I knew a way to go back and fix it, but anything I think of is just so out-of-character now and the other characters all think I’m just a stupid hit-first-and-ask-questions-later warrior.
Biggest Triumph (as a player):
So this is a little vicarious but, for about a year I played a hacker in a Shadowrun group. The GM didn’t really know/understand the hacking side of Shadowrun very well, being more interested in the magic side. He went to GenCon the next year and played in the Shadowrun Tournament where they assign people characters to compete in missions. He got assigned a hacker and, while he wasn’t sure how to really play a hacker, he told me afterwards that he just spent the whole time asking himself what I would do.
He ended up winning first place in the tournament. I take it as a personal victory.
Biggest Regret (as a GM):
I had a middle schooler who has been asking me for a long, long time about getting into RPGs. He loves Dr. Who and comic books and doesn’t really feel like he fits in with his super-athletic older brother and the sports crowd. He really wanted to play ever since I got the Doctor Who RPG, but I never had time to really dedicate to it. One afternoon we planned to get together and he came over and wanted to play the Doctor Who RPG.
So I tried to run the included adventure for him, using a ruleset I didn’t know, with him being the only player. It was really awful, and I’m worried that I might have made him hate RPGs because of how unprepared, clueless, and boring it was.
Biggest Triumph (as a GM):
I’m still pretty proud of myself for the 17-person Marvel Universe RPG game I ran for a while in college. MURPG as a system sucked, but people still had fun even though there were waaaay too many players for that game. And as long as people have fun, I’m going to count it as a win.