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Things I never thought I would have to say to my wife
Has anybody ever had to ask a player or player(s) to leave their campaign?
My Star Wars group has 8 players, which is a lot. We have that many so that we can play on a regular basis. My rule is that as long as I have 4 players, we’ll play. But if we can’t get 4 players out of 8, then it’s not worth getting together. Two of my players haven’t been able to make it in 3-4 months, so I asked if it was okay to give their seats to someone else. They didn’t take it personally fortunately, understanding that the haven’t really been a part of it, but they really enjoy playing with us and asked if they could still come sometime if their schedules changed or had a day free when we were playing.
They’re good friends and I like hanging out with them, but it’s hard to constantly side-line characters whose players aren’t around. Anybody have thoughts/suggestions for dealing with this?
Noble: Oh my gosh! I can attack twice now!
Soldier: Great! Double the irrelevancy!
Just be glad you’re not playing Star Wars. There you’ve got to shell out 100,000 credits for some bacta.
So I’m freaking out because the Star Wars d20 RCR campaign I run probably has about 2-3 sessions left in it until we’re done. The campaign started just after “Empire Strikes Back” and has been building up to the Battle of Endor. Basically, the campaign has been my explanation for Mon Mothma’s statement in Return of the Jedi just before the assault on the Death Star “Many Bothans died to bring us this information.”
Star Wars d20 (Revised Core Rules) is my first and longest love. It’s what I’m GMing right now and I always use to turn new people onto tabletop roleplaying.