All manner of scifi/fantasy/nerdness: RPGs, comic books, Firefly, RPGs, Community, Buffy the Vampire Slayer, RPGs, Avengers, Doctor Who, And RPGs. And comic books. And RPGS. Not a "fandom" blog, unless D&D alignments count as a fandom.


So for the next story arc in my Star Wars campaign, I’ve decided to give my players the run of a Capital Ship.  Rather than pull out something preexisting from the resource books, I’ve constructed a new breed of ship entirely from scratch.  Presenting the Don Ta’Koba.

The ship actually appears on the outside to be a lifeless asteroid.  However, if you fly into one of the large craters on its surface, you find a column leading down into the center of the ship.  This column is lined on one side with slips for starships to land on, repair, modify, smuggle, etc.

The other half is taken up by living quarters, engineering, droid and ship crafting workshops, dining facilities, and everything else a self-sufficient mobile space station might need.  


So I mentioned back around Christmas break that I was doing some character dossiers for my players.  We just ended the main story arc of the campaign I’ve been running for about a year and a half.  We’re playing Star Wars RCR, and the campaign began and ran parallel with the events of “Return of the Jedi,” ending in the group’s support of the Battle of Endor.

I’ve done something like this in multiple campaigns, but this one I went all-in with.  The players have been battling an agent of Imperial Intelligence and managed to steal a datapad loaded with info.  I planned on using it as the jumping-off point for the next arc of the campaign, as well as an opportunity to help me get my stats/story straight on the campaign thus far.  So I compiled all the info on the characters thus far: Player Characters, NPCs, player character backstories, etc.  It also gave me a chance to consolidate all of the data on who was where, what planet they’re from, and where they “might” be now.

Some of the info has been redacted, giving the players options on what info they want to track down.  This includes info on missing family members, supposed allies who may actually be double agents, double agents who may actually be allies, and all sorts of other goodness.  

It gave me the opportunity to just air out everybody’s dirty laundry.  Perhaps it was the evil GM in me, but all those secrets and hidden agendas they had, side-deals going on and questionable alliances, all those details they always tip-toed around in-game that only the player & the GM knew about, all got put out in the open in front of all the characters and the players.

But the real kicker, the icing on this cake, is the “Psychological Analysis.”  Because it is being written from the perspective of the “bad guys,” I got to give the players a complete picture of how the GM feels about their character without having to sugar-coat the “character flaws.”

It was a lot of work, 17 pages in all, and a lot of GIMP work to get all the maps together (as well as tons of google image searches to find good dossier pics), plus writing full backstories and extra information on NPCs that were just cursory info.  But it’s already paying off big dividends by helping me keep my voice distinct between NPCs, providing an easy lookup guide for me & the players to remember who is who, where the different characters are in the galaxy, and especially how the player characters interact with each other & the world.

Well I try to make sure about 40% of my posts are tabletop RPG-related.
But there’s a great big huge world of fantastic games beyond the realm of d20, so I’m not sure if d&d/Pathfinder actually take up 20% of my posts.

Well I try to make sure about 40% of my posts are tabletop RPG-related.

But there’s a great big huge world of fantastic games beyond the realm of d20, so I’m not sure if d&d/Pathfinder actually take up 20% of my posts.

Asking a player to leave

Has anybody ever had to ask a player or player(s) to leave their campaign?

My Star Wars group has 8 players, which is a lot.  We have that many so that we can play on a regular basis.  My rule is that as long as I have 4 players, we’ll play.  But if we can’t get 4 players out of 8, then it’s not worth getting together.  Two of my players haven’t been able to make it in 3-4 months, so I asked if it was okay to give their seats to someone else.  They didn’t take it personally fortunately, understanding that the haven’t really been a part of it, but they really enjoy playing with us and asked if they could still come sometime if their schedules changed or had a day free when we were playing.

They’re good friends and I like hanging out with them, but it’s hard to constantly side-line characters whose players aren’t around.  Anybody have thoughts/suggestions for dealing with this?


What kind of world do we live in where a healing potion costs 300 silver, for God’s sake, I’m only a humble adventurer.

Just be glad you’re not playing Star Wars.  There you’ve got to shell out 100,000 credits for some bacta.

Two sessions left in my Star Wars campaign

So I’m freaking out because the Star Wars d20 RCR campaign I run probably has about 2-3 sessions left in it until we’re done.  The campaign started just after “Empire Strikes Back” and has been building up to the Battle of Endor.  Basically, the campaign has been my explanation for Mon Mothma’s statement in Return of the Jedi just before the assault on the Death Star “Many Bothans died to bring us this information.”  


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aletheialoki asked
I listed Changeling separately from WOD because I'm the DM in it. :p Our "usual" DM is my bf, with two others and (occasionally) me as "alternate DMs" (...i like that definition ò.ò). We use a lot of Pathfinder for the rules (that we adapted a lil bit for the different settings), and we're using SW Saga Edition, the D20 version. Never tried the other version, I only heard of it. Actually, my older SW character is my oldest character, now that I think of it! <3

Star Wars d20 (Revised Core Rules) is my first and longest love.  It’s what I’m GMing right now and I always use to turn new people onto tabletop roleplaying.



I drew another friend’s D&D character. This is Jesserini the hengeyokai/ewok/cleric/druid/sage/not-really-sure. She is accompanied by her pet rock friend Edgar. She carries a spear for stabbing with, and a bag of rocks for hurling. 

I’ve included the original line art in case you’re interested. I drew it by hand with pen and ink, then scanned and coloured it in Adobe Illustrator. 

Words cannot express how awesome I think this is.