All manner of scifi/fantasy/nerdness: Roleplaying, comic books, .... okay, so mainly just RPGs & comic books. And Dr. Who. And Firefly. And comic books. And role-playing games. And Community. And Buffy the Vampire Slayer. And comic books. And RPGs. And Avengers. And RPGS. And whatever else amuses me today...

 

theblackclitocracy:

Our whole party is chaotic neutral. So, yeah, we’re bickering over how worthwhile it is to rescue some hostages.

obsidian-blackbird-mcnite:

I wanna play a game of D&D with George R.R. Martin as Dungeon Master. Just to see how long it takes for him to kill me off.

It would be inversely proportional to your alignment: the closer to “good” you play, the sooner you’ll be dead.  Pick chaotic evil, you’ll be in forever.

girlgamemaster:

dodgingexplosions:

corruptionpoints:

syringesin:

THIS IS PRECISELY WHY I DON’T USE ALIGNMENT. WAD THE ALIGNMENTS INTO A BALL AND TOSS THAT S*** IN THE GARBAGE.
from Gamemasternig by Brian Jamison.

Relevant.

The Alignment system is just like any other system of categorization: if it’s used too simplistically, without any thought given to it, then you’re going to keep folks in “boxes.”
With that said, the Alignment system has been a great tool for me as a GM when used as a general guideline for players. It prevents the non-roleplayers in my group from having their characters act arbitrarily in the pursuit of loot/XP/”lulz.” Players must question where their character stands in the face of “big issues,” which can actually lead to a change in the character’s views (and sometimes alignment).
Good character development and a system of a alignment aren’t mutually exclusive. It’s all a matter of implementation. Using it as a general guideline for characer creation and development can be incredibly helpful if you use it wisely.

THIS^
Re-blogging because I agree.


Alignment isn’t a set of blinders you put on to ensure you maintain tunnel vision.  It’s a dartboard you put up to give your characters something to aim for, and to make sure they don’t just hurl darts at each other (or the GM.)

girlgamemaster:

dodgingexplosions:

corruptionpoints:

syringesin:

THIS IS PRECISELY WHY I DON’T USE ALIGNMENT. WAD THE ALIGNMENTS INTO A BALL AND TOSS THAT S*** IN THE GARBAGE.

from Gamemasternig by Brian Jamison.

Relevant.

The Alignment system is just like any other system of categorization: if it’s used too simplistically, without any thought given to it, then you’re going to keep folks in “boxes.”

With that said, the Alignment system has been a great tool for me as a GM when used as a general guideline for players. It prevents the non-roleplayers in my group from having their characters act arbitrarily in the pursuit of loot/XP/”lulz.” Players must question where their character stands in the face of “big issues,” which can actually lead to a change in the character’s views (and sometimes alignment).

Good character development and a system of a alignment aren’t mutually exclusive. It’s all a matter of implementation. Using it as a general guideline for characer creation and development can be incredibly helpful if you use it wisely.

THIS^

Re-blogging because I agree.

Alignment isn’t a set of blinders you put on to ensure you maintain tunnel vision.  It’s a dartboard you put up to give your characters something to aim for, and to make sure they don’t just hurl darts at each other (or the GM.)

I really want to like this poster, but I’m having problems with Luke as “Neutral Good.”  Even if they’d used an image from Episodes IV or V I could have overlooked it, but it seems like they completely missed the point of being a Jedi, or Luke’s character development through the series.  :-/

I really want to like this poster, but I’m having problems with Luke as “Neutral Good.”  Even if they’d used an image from Episodes IV or V I could have overlooked it, but it seems like they completely missed the point of being a Jedi, or Luke’s character development through the series.  :-/