All manner of scifi/fantasy/nerdness: Roleplaying, comic books, .... okay, so mainly just RPGs & comic books. And Dr. Who. And Firefly. And comic books. And role-playing games. And Community. And Buffy the Vampire Slayer. And comic books. And RPGs. And Avengers. And RPGS. And whatever else amuses me today...
Player: I want to play a rogue!
Player: I'm going to put 4 points into bluff, 4 into sneak, and 4 into move silently!
The game starts
Me: You see a guard, what do you do?
Player: PUNCH HIM IN THE FACE!
Needless to say, this didn't end well.
so my dad was a DM back in the day and because i’m about to DM for the first time ever i told him a few things about the campaign i’m writing and he literally just tore the whole thing down. he told me what to do instead, and then went out to buy me two fantasy books.
i’m not allowed to work on it anymore until i finish the books.
As I was asking the teenagers what sort of things they wanted to do, or what games they wanted to play, a bunch of them asked me if I would run a roleplaying game that night.
So now I have to decide on what systems to use and build some age-appropriate one-shots for church kids who may or may not have ever played an RPG before. Yay?
I really want a system like DnD 3.5 (or Pathfinder), but you start with more feats and talents so that characters can be a little bit crazier out of the gate.
It’s called level 5. I never start a campaign lower the level 5. I generally prefer level 10 characters if my players can come up with convincing backstories.
So, how high a lvl do you play to then?
However high you want. My most recent game started at level 5, we’ve been playing for 9 months and the players are around level 7/8. My current campaign should take them to level 10, but if I get a good idea for the next one we could go to level 15 or 20.