All manner of scifi/fantasy/nerdness: RPGs, comic books, Firefly, RPGs, Community, Buffy the Vampire Slayer, RPGs, Avengers, Doctor Who, And RPGs. And comic books. And RPGS. Not a "fandom" blog, unless D&D alignments count as a fandom.
Tonight is the reason we buy Crown Royal and only keep the bags.
Tonight’s the reason we iron our threadbare CafePress T-shirts from college.
Tonight’s the reason we doodled flames in our moleskin’s margins all week. [source - Yuko’s Tumblr]
Tonight’s the night we drink our beer from a leather mug with a coat of arms on it. [source - Etsy]
Tonight’s the reason why we spent all day searching the "Women Fighters in Reasonable Armor" Tumblr page.
(mmmmm… dat Nightingale cosplay)
Tonight’s the night we sharpen our pencils, polish our dice, and practice our funny accents. [source]
Tonight… IS D&D NIGHT!
NOW GET IN THERE AND CRIT SOMEBODY!
So here’s my basic idea for my upcoming Pathfinder campaign:
Players start off on a small island nation that, ages before was an oppressed part of an enormous Empire which was connected by mystic portals. As part of the rebellion, the portals were dismantled & disabled, but a need for resources has forced the kingdom to once again reassemble their portal and begin exploring other areas.
That’s right. I’m gonna do Pathfinder SG-1.
So I’m winding down my Star Wars RCR campaign and have decided to give Pathfinder a try. Most of the core mechanics seems pretty much the same, but I’ve never run Pathfinder before. Anyone have any thoughts/suggestions?
I’m not new to GMing, but the only d20 games I’ve ever played or run have been Star Wars RCR and a brief campaign of D&D 4th Edition.
[EDIT: Just for clarification sake in case you didn’t know, Star Wars RCR was built on D&D 3.5. The core mechanics of Pathfinder are therefore very similar to what I’m used to with Star Wars RCR.]
Anyone have any pointers?
More important than rules, plot, setting, alignment, or character concept, is the fact that everyone should have fun.
It is not more important that you have fun.
A lawful good character will not honor a law that runs contrary to his alignment. A government may believe that unregulated gambling provides a harmless diversion, but a lawful good character may determine that the policy has resulted in devastating poverty and despair. In this character’s mind, the government is guilty of a lawless act by promoting an exploitative and destructive enterprise. In response, he may encourage citizens to refrain from gambling, or he may work to change the law. Particularly abhorrent practices, such as slavery and torture, may force the lawful good character to take direct action. It doesn’t matter if these practices are culturally acceptable or sanctioned by well-meaning officials. The lawful good character’s sense of justice compels him to intervene and alleviate as much suffering as he can. Note, though, that time constraints, inadequate resources, and other commitments may limit his involvement. While a lawful good character might wish for a cultural revolution in a society that tolerates cannibalism, he may have to content himself with rescuing a few victims before circumstances force him to leave the area.
Nice summary. I’ve never understood why so many players are so apt to ignore the “good” part of “Lawful Good.”
Fact: I teach 2nd and 3rd graders in an afterschool program.
Fact: I am a total nerd.
Fact: I made them play a simple version of DnD the other day.
Being nosy little assholes, a boy was digging through my bag and found my character sheet and asked what it was for. I gave them a summary of DnD and a few of them asked to play it.
DnD is complicated enough as it is, but I figured I’d turn it into a fun, application game for them.
I had them roll stats, taught them new words like Constitution and Charisma and explained the difference between Wisdom and Intelligence.
I had them explain what they wanted to be able to do. I pushed for them to have magic powers/superhero powers.
I had a fire mage, earth mage, wind mage, ice witch, a speedster(“I wanna be fast like Shadow the hedgehog!” Yeah sure, whatever you want, kid!) and a girl who straight up asked if she could be a fire lion.
During through encounter, all monsters were two hit minions and they simply had to roll and add to a modifier previously given to them. Before rolling each kid had to describe what they wanted to do.
"I throw a giant rock at their face!"
"I want to make a water tornado!"
"I want to freeze the whole monster and shatter it!"
"I want to run super fast and punch him!"
If they hit, I explained what happened, i.e. the monster got hurt/went down. If they rolled too low, something bad would happen to them/their teammates.
"Okay, Hasan, your tornado accidentally picks you up and drops you in the water."
"Moises, your lava missed and falls between you and your teammates. how do you get back to Janell and Hamza?"
They learned about cause and effect and to ask each other what they were going to do to make a plan of their own and suggest other ideas.
"Maya, freeze the ground so they’ll fall down!"
"Moises, don’t use lava, you’ll burn all of us if you miss!"
"Estaban, move the trees and make them fall on the monster!"
Over all, it was a fantastic little game. I had six kids at a table and they were all laughing and imagining things and asking good questions and just being amazingly creative.
I even got rules lawyered, because I was making things up as I go, they told me I contradicted myself.
And While I hate being lawyered, to have them paying such amazing attention, I laughed and gave it to her.
I’d like to thank Critical Hit Podcast for the idea, because in all their mailbags, Rodrigo and the guys always talk up groups, and I remember Rodrigo talking about making his sister a butterfly princess because that’s what she wanted and he’ll make it work. It’s an amazing exercise for kids and I’ll be sure to write down some of the hilarious things that happen next time.