So I see various posts about looking for folks to play D&D with.  I also see posts about folks looking for safe spaces for LGBTQ people.  Wouldn’t it be cool if there was both?

Well, if you live in the Washington, DC area, THERE IS!

If you’re interested, check out the Greater DC LGBTQ D&D Society.

doncoyote:

lawfulgoodness said: What sorts of things about 4E / your PF GM aggravated you?

Minor annoyances:

  • Using 4e terminology to describe things
  • Slavishly using the grid

Major grievances:

  • Using what I think is the 4e rulling on how energy resistance works on attacks that have multiple energy types (such as not allowing fire resistance to apply to the fire half of holy/hell fire damage)
  • Having things that do multiple energy types at the same (cold and fire in the same attack for example)
  • Making/using 4e energy types (wtf is shadow damage is it neg energy or cold or both and why does my character have shadow resistance)
  • Leaving a lot of magical attacks untyped to prevent the use of situational saving throw bonuses
  • Creating brand new poisons that specifically work on the undead simply because he allowed me to play a knight of the sepulcher anti-paladin, who ends up gaining undead immunities along the way. Like gee thanks for basically penalizing me for playing an already gimped character in the current campaign of “let’s do business with the drow for several months and now let’s fight a fuck ton of undead.”
  • Making the game a game of “well I know for the damn sure that my character is unkilliable” for the bulk of the game
  • Bolt casters-like guns only silent and non-explosive, almost always used by enemies. “Why yes I love that there is a good chance that I will suddenly face goblins who have non-gunpowder guns that are going to totally ignore my armor
  • making the acrobatics DC to avoid AOO be only 15 instead of the enemies’ CMD(s). “Well great yet another agile enemy completely slipped past me.”
  • Making social skills totally irrelevant accept when they suddenly are
  • Criticals and fumbles on skill checks. It pisses me off. I don’t like them in PF. They aren’t in the rules. And he doesn’t even use confirmation rolls for them.
  • Makes it difficult to spend money or do anything during down time
  • Breaks/changes the rules but doesn’t realize he is or doesn’t bother informing me when my character would have a good incharacter reason for knowing how that aspect of the universe works
  • Asmodeus is both a LE and a LG god
  • Once demanded that the only way I could use the 9point alignment in my still yet to be ran game is if I gave him a multi-page essay explaining what each alignment actually means
  • Hates “true neutral” but cries about not having the “unaligned” alignment in PF
  • Gives monsters the unaligned alignment and makes a big deal that is unaligned and not neutral
  • Introduced Mythic rules, doesn’t allow mythic tiers or mythic power
  • Makes mythic DR be defeatable by mythic characters wielding mythic weapons or by being “heroic” but has mythic DR be a fractional/percentage reduction in damage
  • He tells non-mythic characters how much actual damage they did. “out of the 100 damage you did only 10.”
  • I’m playing a living vampire
  • I never asked for that
  • I can’t retire this character because the current campaign focus is centered on his crusade to end the chaotic evil usurping god of undeath’s hold over an entire crystal sphere, because my character’s god is at odds with rampant creation of the undead.
  • He still thinks that I want swords when every character I make starts out with an axe, but I can’t just not use the stupidly powerful magic sword or I won’t actually be useful in the game
  • It seems like every magical weapon that breaks EXPLODES
  • I can’t even play a brooding anti-hero once
  • Everything has max hitpoints
  • Everything hits really hard
  • Everything hits
  • He rolls my fortification to negate critical hits hidden
  • He confirms crits hidden

This sounds so miserable I’m going to forgo the obligatory anti-hero/evil campaign bashing.  That sucks man, I’m sorry.

Kids are incredibly creative and inventive, and although these flashes of inspiration might seem disruptive initially, if the GM is willing to improvise and take what they come up with and run with it, the result is incredibly rewarding.

cannibalcoalition:

"Don’t screw around with spirits" they say.

"Don’t summon things," they say. 

"Don’t play with ouija boards" they say. 

How is any hard-working necromancer supposed to get anything done around here?

orlandosunshine:

Can someone nice in Orlando that plays DnD please befriend me. I really want to learn how to play and I really want a friend that’ll play it with me

You might check out Meetup.com  They’ve got a dnd meetup group that you could try out.

Dungeons & Dragons Has Caught Up with Third-Wave Feminism

wellingtoncitylibraries:

Roleplaying games have long had a reputation as very male-dominated, but the latest edition of Dungeons & Dragons has made some serious efforts to be as inclusionary as possible. It’s a really cool article, and what they - the D&D authors - have done is pretty ground-breaking! Read it, even if you don’t even know what I am talking about.

We have D&D in the library, along with several other RPGs

<ednawelthorpe

While the article paints a slightly rosier picture of the state of the RPG community, as well as singles out D&D for praise while ignoring more progressive bastions such as Paizo, it’s still a very encouraging read.

robertwiesehan:

Larger version here!
Thought I’d take a crack at the “You have two cows" meme for tabletop RPGs. Like and reblog if you enjoyed it!

I love all of these so much.

robertwiesehan:

Larger version here!

Thought I’d take a crack at the “You have two cows" meme for tabletop RPGs. Like and reblog if you enjoyed it!

I love all of these so much.

baddm:

tenleaguesbeneath:

aimypond:

is there anyone on here that knows how to play dungeons & dragons??

me and my friend are learning and it would be good if we had someone to direct our q’s to

?

Sure, depending on which edition (I can do the new one everyone’s talking about though)

I could help with 3.5, if you’re playing that one, but that’s pretty much all I know. : P

I can help with 3.0/3.5/4.0 questions, but I haven’t played 5th Ed yet.  One word of advice is, if your question is a fundamental sort of question (“how do we do X”), those aren’t really system-specific.  Feel free to ask me or any other tabletop RPG-focused blog.  If it’s a really specific question about how a particular game mechanic works, feel free to throw it out!  Any rule that is confusing or not intuitive for your group should get tossed out while you’re learning!

(Source: aimyboolan)

marksparklfarkl asked
Hey, my friend is sort of new to DMing and he's having difficulty coming up with NPCs to populate the world with. Do you have any tips or tools for him?

Oh man, I totally dropped the ball on this.  It’s been in my inbox for way too long.

To create an effective NPC, you have to decide what you want from your NPCs.  What I want from mine might not be the same as what your friend wants from his.  For me, it’s really important to clearly identify what role (ha-ha, badum-ching) the NPCs will play in my campaigns.  I usually have three functions they fulfill, although I’m trying to branch out:

  • Questgiver - Especially if you’re going for an episodic type of campaign rather than a long sweeping arcs, the questgiver should have a good enough relationship with them that the NPC can give info your players need (or casually reenforce information your players have undoubtedly overlooked as unimportant).

image

  • Vendor - While I’m pretty sure a lot of GMs don’t consider it really important who the shopkeeper is or what their motivations are, I really try to make them a part of the overall world.  If they are selling unnecessary items or haggling for coveted magical armor, giving the vendor a name, face, and story makes the world that much bigger.    (Pro tip:  If they just keep killing shop keepers that don’t do what they want, your players should find it difficult to find anyone willing to to do business with them.  I’m pretty much a stickler for squashing murder hobo mentality.)

image

  • Normal people - This is probably the best way I’ve found to give the campaign emotional impact & meaning; the players should have characters they interact with semi-regularly who are suffering the consequences of the actions (or inaction) of the players.  Perhaps food becomes more (or less) plentiful.  Perhaps they lose their home, or can finally return to their village.  Maybe their parents were killed or avenged based on the players’ actions.  It is really hard to make your players feel anything genuine between Mountdain Dew-tainted burps and Monty Python references, so having them interact with townfolks or nobles who aren’t in on any of the jokes but still have to deal with the consequences of the players’ choices is a good way to ensure emotional gravity.

image

So those are the 3 main roles I look for with my NPCs.  Now, as far as how to accomplish that, I’m all for cheap, easy, & lazy solutions.  Here’s my suggestions for creating new NPCs:

  • Don’t.

No seriously, don’t do it.  You don’t have to.  I mean, if you want to and have a the clear inspiration for it then sure, go for it.  But if you’re not sure what to do or where to start, or you don’t have a clear vision for who these NPCs are as individuals, it’s a lot easier (and, in my experience, produces quicker & more effective results) if you don’t try to wrestle out your own original NPCs.

Make your players do your work for you.  Your players should have some sort of backstory or history for their character.  And even the most misanthropic murder hobo will have someone in that backstory that’s still alive.  USE THEM.  Mom, dad, long lost sister, ex-lover, mysterious old woman, whatever.  Take that person, and use them as one of those 3 things.  If you’ve got 4 or 5 characters with reasonable backstories, then you’ve already got probably half a dozen NPCs you can use.  And if that still isn’t enough.

Rip off scifi/fantasy standards.  The examples I chose up there were picked specifically for this point.  You don’t have to reinvent the wheel with every NPC.  When you use NPCs from your player’s backstories, you’re using somebody the character should more or less be emotionally tied to, but when you “import” pop culture standards you get someone that the players are already emotionally connected to.

So there you go.  There’s my rundown on adding NPCs to your game.  I’m sure other folks have better advice than this but, like I said, I try to find a way to be as lazy as possible.  Of course, if you’re friend is as lazy as I am, he probably won’t read a blog post this long.  I know I wouldn’t.  :D