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thirteenthconriocht said: NO O FEEL THIS SO HARD, like i used to go to this game shop and they had magic and DnD and it was just so. So awful. The gamer culture around it is so RUDE AND JUST. //sits with u
I’m super lucky in that I have so many friends and mutuals on here who are wonderful players and DMs. They’re always sharing stories and it’s fun and great.
but the thing is you just don’t see it a lot. I’ve heard horror stories from my friends about being bullied by DMs and players, outright denied any information to play, told wrong dates, chastised for not knowing x information. I was once given shit in a book store for buying Pathfinder material.
It’s a really poisonous atmosphere and it needs to stop.
Do better nerds. We’ve got to do better.
So I just sent out an email to the 7 players in my new Pathfinder campaign I mentioned previously. Of those 7 players, 4 are girls and 3 are guys. While most of the girls have played one-shot adventures here and there before, only my wife has been in a long-term game before.
I had to send them an email introducing them to roleplaying & Pathfinder, as well as to my campaign specifically. Lots of folks were really interested in my campaign idea, so I thought I’d share the message I sent out to get the ball rolling…
Thanks for the praise & the ask. It’s a rather interesting question I’ve been mulling over. Keeping in mind my definition of “Lawful” (holding oneself to an externally-defined code), it would largely depend on the relationship with who is setting the standard for that code. There are three entities involved, and the result depends on the interplay between them. Those three entities are the Lawful Good character (LG for short), the object of Suspicion (OoS), and whoever is the writer of law (WoL) in question.
I would say there are 3 possible interpretations:
So there you have it. Three possibilities, some of the Lawful Good, some of them Chaotic Good. To me, the telling difference isn’t so much the Lawful Good character themself, but rather the Writer of Law. If the establisher of the external code actually is good, then it’s very straightforward. If not, then I’d leave it up to the GM, but for me there’s a strong case to be made for the character becoming chaotic.
These are definitions of player motivations, not actions. While all of this is up to GM interpretation for how it works (or doesn’t) in their games, to me alignment is about guiding Role Play, not predetermining it. A character doesn’t “break” alignment for choosing door A instead of door B. Alignment changes are a result of that character no longer viewing the world through the above lens