All manner of scifi/fantasy/nerdness: Roleplaying, comic books, .... okay, so mainly just RPGs & comic books. And Dr. Who. And Firefly. And comic books. And role-playing games. And Community. And Buffy the Vampire Slayer. And comic books. And RPGs. And Avengers. And RPGS. And whatever else amuses me today...
- Savage Worlds
- ADnD 2nd edition
- DnD 4th edition
- Castles and Crusades
So this isn’t The One True Way to GM, or The Definitive Guide to Being a Gamemaster, or GM Like This or Everyone Will Hate You.
This is just a collection of thoughts and opinions that I’ve gathered after several years of running roleplaying games. I just finished one long-running campaign and I’m about to startup another so I thought I would write up my own personal process for campaign preparation.
You’re welcome to do it differently. You probably should. But if you’re interested in trying your hand at running a game and feel overwhelmed, or you don’t know where to start and feel like you’ve bitten off more than you can chew, here is the process I go through when planning my campaign in 6 “easy” steps. Your mileage WILL vary.