All manner of scifi/fantasy/nerdness: Roleplaying, comic books, .... okay, so mainly just RPGs & comic books. And Dr. Who. And Firefly. And comic books. And role-playing games. And Community. And Buffy the Vampire Slayer. And comic books. And RPGs. And Avengers. And RPGS. And whatever else amuses me today...
Just to clarify, you can play whatever the **** you want at D&D.
But, as both a player and a DM, I strongly recommend that you try and avoid getting locked into the concept of a character, and instead create a character that’s more than their alignment, class, or race.
Those are all things that shape a character, but having an elf sit in a ****ing tree and avoid everything, a paladin that throws a wet blanket over the party at every turn, or a player that **** over the party as often as the villains because they’re chaotic, or evil, or both, is infuriating to everyone.
Figure out who your character is as a person, and not just race, class, and alignment. Create a character you’d love to read a book about, or watch a movie about, run your character through a crucible of hard choices. A paladin that does nothing but stick to the rules of their order is boring, let them stumble, back them into a corner, let them lose their abilities once, because there was no better choice, and deal with it. It’s more interesting, and more fun.
Take risks, go ahead and **** up, make a character that isn’t great at what they chose to do, a character that struggles. They are far more compelling, a lot more fun to play.
Someone finally said it. Thank you.
I’ve been working on a post for a while about this. Mainly, my biggest annoyance is players who create static characters. They have this great all-powerful infallible “character concept” which is immutable and unchangeable.
Pro-tip: If your character acts & behaves the same way at level 10 as they did at level 2, then you’re doing it wrong.