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corruptionpoints:

Sometimes I worry that I haven’t prepped nearly enough for my players to last the whole session and panic a little.

Then I remember that they spent 45 minutes buying and naming a donkey that they immediately forgot about afterwards.

Player: I don't like my character.

Me: Why?

Player: I don't know what I'm doing with him.

Player: All of my stats are wrong.

Player: I took all the wrong skills.

Player: I have no motivations.

Player: My backstory makes no sense.

Player: My character sheet is a swirling vortex of entropy.

Me: Do you want to roll a new character?

Player: Hell no. What are you thinking?

When a new player joins your campaign, and his character meets the other characters for the first time…

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geekgirlsmash:

Just to clarify, you can play whatever the **** you want at D&D. 

But, as both a player and a DM, I strongly recommend that you try and avoid getting locked into the concept of a character, and instead create a character that’s more than their alignment, class, or race.

Those are all things that shape a character, but having an elf sit in a ****ing tree and avoid everything, a paladin that throws a wet blanket over the party at every turn, or a player that **** over the party as often as the villains because they’re chaotic, or evil, or both, is infuriating to everyone.

Figure out who your character is as a person, and not just race, class, and alignment. Create a character you’d love to read a book about, or watch a movie about, run your character through a crucible of hard choices. A paladin that does nothing but stick to the rules of their order is boring, let them stumble, back them into a corner, let them lose their abilities once, because there was no better choice, and deal with it. It’s more interesting, and more fun. 

Take risks, go ahead and **** up, make a character that isn’t great at what they chose to do, a character that struggles. They are far more compelling, a lot more fun to play.

Someone finally said it.  Thank you.

I’ve been working on a post for a while about this.  Mainly, my biggest annoyance is players who create static characters.  They have this great all-powerful infallible “character concept” which is immutable and unchangeable.

Pro-tip:  If your character acts & behaves the same way at level 10 as they did at level 2, then you’re doing it wrong.

rpg-posters:

Yeah, I’d do that.
I mean, It’d be better if the corpses deserved it, but you work with what’s available, am I right?

rpg-posters:

Yeah, I’d do that.

I mean, It’d be better if the corpses deserved it, but you work with what’s available, am I right?