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I haven’t had the time for video games in a while.  Portal 2 was the last thing I was really able to get into and play all the way through, but everything blowing up the past couple of weeks has me about ready to wash my hands of the medium & subculture altogether.

I haven’t had the time for video games in a while.  Portal 2 was the last thing I was really able to get into and play all the way through, but everything blowing up the past couple of weeks has me about ready to wash my hands of the medium & subculture altogether.

culturedcuriousity:

rehbero:

This… was not our destiny.

Times change.

THIS IS SO COOL

My only thing is, parallel universe? Or did they rewrite history? And I’m curious as to how the burning legion now plays out with Illidan and the orcs.

(Source: kned)

madscientistalcyius:

I’m thinking of starting a new playthrough of Skyim. I’m thinking, a Paladin-type character who uses a bit of magic in addition to his combat skills while serving the Empire and eliminating evil wherever he goes. I’m sure lawfulgoodness would appreciate this. Might make it a let’s play once I get my desktop in 3 weeks.

Anyone interested in fighting back the forces of evil is okay in my book!

Alright, listen up people.

bluefootednewt:

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You see this person here? You see this amazing person right here?

This is Kim Swift, people.

You might be asking yourself, who’s Kim Swift? Well, let’s go into a little history:

In 2005, Swift made a game for a student project at her college by the name of Narbacular Drop. You’ve probably never heard of it, but I’m pretty sure almost all of you have heard of the game that it eventually became:

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Yup. Gabe Newell was so impressed by the level design and game mechanics of Narbacular Drop that he immediately hired Swift to work at Valve, where she became the leader of the Portal development team and the level designer, and went on to win both the “Innovation” and “Game of the Year” awards at GDC 2007 along with Eric Walpaw. She worked on both games in the Left 4 Dead series, as well.

Oh, and she’s also one of the main people responsible for the design of GLaDOS. Mother. Fucking. GlaDOS.

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How amazing is that?

So, why am I telling you all of this? Simple. I’ve seen tons and tons of Portal and GLaDOS appreciation posts on here, most of which with thousands of notes. And I figured you’d all wanna know about one of the awesome ladies that made them happen.

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Plus, Kim Swift is honestly one of my inspirations as someone getting into software engineering and possibly wants to develop games at some point. And I think she could serve as an inspiration to anyone.

This has been a Kim Swift Appreciation Post™.

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kickstarter:

max-clyde:

It Took Seven Years To Make An Indie RPG So Good-Looking
Its creator started working on Platformer/RPG Heart Forth, Alicia in 2007. The result is an aesthetically beautiful game with a complex story, a detailed world and what looks to be pretty damn fun gameplay. Sadly, it’s still not done.P
Inspired by the likes of Zelda, Xenogears and Castlevania (Symphony of the Night, specifically), Heart Forth, Alicia recounts tale of a young wizard-slash-warrior girl trying to save the world from ultimate evil.
On top of that, we’ve got the familiar metroidvania-RPG fare: a large, connected world, steady character progression, loot, side quests, crafting, and so on. There’s a little bit of that in the trailer above, if you can notice it while you’re gawking at the art.P
As I mentioned, the game is still unfinished, which is why it was put on Kickstarter—it already managed to collect over $3,000 in just four hours, impressively enough. That’s five percent funding. In four hours. I foresee a bright future for this one. Should the campaign succeed,Heart Forth, Alicia is promised to arrive on PC in one year, in May 2015.P
Heart Forth, Alicia [Kickstarter]

Kotaku on Heart Forth, Alicia! 

They destroyed so many of their stretch goals.  This looks like it’s going to be great.

kickstarter:

max-clyde:

It Took Seven Years To Make An Indie RPG So Good-Looking

Its creator started working on Platformer/RPG Heart Forth, Alicia in 2007. The result is an aesthetically beautiful game with a complex story, a detailed world and what looks to be pretty damn fun gameplay. Sadly, it’s still not done.P

Inspired by the likes of Zelda, Xenogears and Castlevania (Symphony of the Night, specifically), Heart Forth, Alicia recounts tale of a young wizard-slash-warrior girl trying to save the world from ultimate evil.

On top of that, we’ve got the familiar metroidvania-RPG fare: a large, connected world, steady character progression, loot, side quests, crafting, and so on. There’s a little bit of that in the trailer above, if you can notice it while you’re gawking at the art.P

As I mentioned, the game is still unfinished, which is why it was put on Kickstarter—it already managed to collect over $3,000 in just four hours, impressively enough. That’s five percent funding. In four hours. I foresee a bright future for this one. Should the campaign succeed,Heart Forth, Alicia is promised to arrive on PC in one year, in May 2015.P

Heart Forth, Alicia [Kickstarter]

Kotaku on Heart Forth, Alicia

They destroyed so many of their stretch goals.  This looks like it’s going to be great.