Shadowrun: Lockdown Cover Illustration

catalystgamelabs:

We’ve started showing art from the in-development Run Faster, the next core rulebook for Shadowrun. But we’ve got some other great sourcebooks coming down the line real soon, including Lockdown, a sourcebook that develops cross-over plots  between the Shadowrun Tabletop RPG and Shadowrun Online.

Here’s the cover illustration, as well as a quick blurb on its contents.

image

The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs. It’s spreading, and at the moment no one can figure out how to stop it. Boston-based NeoNET is at the center of this storm, which means the panic is spreading through the streets of the northeastern sprawl. People are scared and people are dying, which means that there are large sums of money to be made by any shadowrunner willing to brave those chaotic streets. Finding work won’t be the problem. Getting out of the sprawl, however, will be.


Lockdown is a plot sourcebook for Shadowrun, Fifth Edition with plot hooks, setting details of Boston, character details, and surprising reveals that will keep characters on their toes and running for their lives.

thedrunkenmoogle:

The Basement Arcade

There are cool basement bars and then there is this basement arcade bar. Redditor Mertzlufft and his father built this incredible arcade in their basement, housing 42 arcade games! Games random from the original Donkey Kong, to Hydro Thunder, to Galaga and everything is set to free play. The bar in the center looks to be the perfect place to start out. A night of cocktails and arcade games awaits.

(via Reddit)

I’m thrilled to see S.T.U.N.Runner in there.  That was my jam.  I’ve already told my wife that if we ever get space for something like a game room or den, the shopping list is S.T.U.N. Runner, X-Men, Gauntlet, & T-Mek.

fuckdemonsgetmoney:

rotatingfloor:

spook0graphy:

rotatingfloor:

sounds-neet:

rotatingfloor:

gamers

Newsflash: Men like to be represented just like women do. It’s harder for me to self-insert as a character if they’re female.

gamers

yes, because 4chan is SO indicative of gamers. Please stop disparaging my past-time to further you cause.

gamers

IS THIS ABOUT BORDERLANDS PRESEQUEL I REALLY HOPE SO

gamers

fuckdemonsgetmoney:

rotatingfloor:

spook0graphy:

rotatingfloor:

sounds-neet:

rotatingfloor:

gamers

Newsflash: Men like to be represented just like women do. It’s harder for me to self-insert as a character if they’re female.

gamers

yes, because 4chan is SO indicative of gamers.

Please stop disparaging my past-time to further you cause.

gamers

IS THIS ABOUT BORDERLANDS PRESEQUEL I REALLY HOPE SO

gamers

shadowrun:

2014’s acclaimed RPG sleeper-hit Dragonfall is back! It’s bigger, better, and now available for the first time as a standalone title. http://store.steampowered.com/app/300550


Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes’ critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director’s Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

Male Gaze: Women in Boxes

aethersphere:

Female characters are designed to appeal to different tastes of their male viewership; whether a man likes his women strong and independent (but soft and needy on the inside,) inappropriately childlike and doe-eyed, or someone he loves to hate, there is a girl to meet every male viewer’s taste.

It is no surprise that these same archetypes are clearly and directly seen in RPGs everywhere. Most female character types are only there to fill a certain niche in a male character’s personality – they exist only in relation to that male character. Whether that’s his kid sister, his next door neighbor, his dead love interest, his new love interest, or his kidnapped love interest, female characters can have no agency while trapped in niches.

I’m not talking strictly about female characters and their specific plot role in the story, although that’s part of it – I am talking about their personalities. There are many different ways to break down these categories of character, and I could easily narrow them down into subcategories (and people have, if you look more into the issue yourself) but I would like to broaden them into just three categories for the purpose of this discussion – the 180 Degrees Girl, the Stubborn Bad Girl, and the Uncomfortably Cute Girl.

femfreq:

Brand new episode of Tropes vs Women is online! Please heed the content warning on this video. It contains some especially triggering scenes of sexual violence.

This has been sitting in my “Drafts” folder for a while until I could get the time to watch it.  Turns out I could only stomach about 12 minutes of it.  HUGE trigger warning on this for violence, violence against women, sexual violence, and lots of other things that offend people with a heightened sense of decency.

On the one hand, part of me wants to say, “And this is why I don’t play Rated-M games.”  On the other hand, it disturbs me that video game designers so pointlessly rehash such disturbing cliches in their games.

To be a gamer meant to be part of a small, semi-exclusive club. Gaming was uncommon. It was the domain of the geek, the dweeb, the loser, the basement-dwelling cretin. But to gamers, it was an ivory tower, a community based around a common love and a common sense of “us vs. them”.

But as time moved on, the “them” suddenly started looking a lot more like “us”. Where gaming used to be the province of the nerd, the proliferation of gaming consoles as media consoles – especially starting with the PS2 and swelling with the Xbox 360 – meant that more and more people were becoming gamers. The jocks who used to give the geeks wedgies and mock them for playing The Legend of Zelda became gamers themselves, scarfing down Call of Duty, Madden and FIFA in record numbers. Women, too, started becoming a more visible and prominent part of the gaming industry. And what does one do when your once-exclusive club becomes less exclusive? You find ways to disqualify people. You marginalize them. You say “they don’t count”. More people play Bejewelled or Candy Crush Saga or Peggle than any AAA console game… but they don’t “count” because they’re “casual” gamers. Women don’t count because they don’t play the right games; they’re playing Sims 4 or Pokemon XY, not Titanfall or Gears of War. Anything to disqualify them. Anything to make sure they don’t “count”.

Anything to keep the focus on the “us”. The “hardcore” gamers. The “real” gamers.

The End of Gatekeeping - The Extinction Burst of Gaming Culture - Paging Dr. NerdLove (via drnerdlove)

Good piece. I’m not sure we’re as close as a lot of the “extinction burst” commentators seem to think — there are still vanishingly few women present at the decision-making levels in game companies, and I’m not convinced that a lot of gaming’s gender problems are going to get fixed until that changes; the working environment at a lot of studios also makes Mad Men look enlightened — but we can hope. 

(via jessicalprice)